Trap
ContinuousHumid Winds
Archetype:
Aroma
View:
4960
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.
Humid Winds — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 57 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Humid Winds is a Continuous Trap whose value is converting 1000 LP into one Aroma monster from the Deck, plus a conditional 500 LP gain when behind on life. It is a reliable support card in Aroma shells, with 400 of 400 sampled decks running one copy and a 99.8% co-occurrence with Aroma Blend. Its observed combo power is modest (average power index 32, never a starter or searched piece in the 7 combos), so its score reflects steady search and LP support rather than board-building. The high deck count confirms it is a staple, not that it is intrinsically strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Set on the field and usable every turn once live, but it must be set first and costs 1000 LP; combo evidence shows it is never searched or started (observed, 0% as_starter/as_searched). |
| Combo & Conversion | 40 | Adds one Aroma monster, and the 7 recorded combos average power index 32 with a low board score (observed, avg_power_index_when_present). |
| Resource Economy | 55 | Converts 1000 LP into one card, with a conditional 500 LP gain when behind, so advantage is roughly +1 card for a real life cost (verified, card text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap reach; the text has no interaction effect (verified, card text). |
| Material Utility | 5 | A Trap card cannot be used as material, so this axis is near zero (verified, card type). |
| Resilience & Flexibility | 50 | Two once-per-turn effects on a continuous card give multi-turn presence, but it is destroyed by standard spell/trap removal (inferred, card text). |
| Deck-Building Efficiency | 75 | Single copy in 396 of 400 decks with an average of 1.01 copies, no garnet or lock, and a common archetype slot (observed, decks_evidence). |
Calculation
Weight profile: Single primary role: Searcher/Tutor, no secondary blend. Intrinsic ≈ 51, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable one-card search for an Aroma monster on demand
- Near-universal inclusion in its home decks, so it is consistently available
- Cheap to run: one copy, no garnet, no self-lock
Weaknesses
- 1000 LP cost makes it a real tempo and life commitment
- Searches only an Aroma monster and is archetype-locked
- Weak observed combo power (average 32) and never a starter in recorded boards
- Set-and-wait card: no immediate interaction or board impact
Counters / choke points
- Spell/trap removal or destruction effects that clear the continuous trap
- Life-point pressure that makes the 1000 LP cost unaffordable
Best use
Searcher/Tutor for an Aroma monster in Aroma support shells. Decks: Aroma, Rikka, Ragnaraika, Sunavalon. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap: pay 1000 LP to add one Aroma monster from Deck to hand; Conditional +500 LP when own LP is lower than the opponent's; Each effect is once per turn; Trap card type cannot be material
- Observed: Appears in 400 of 400 sampled decks at 1 copy in 396 of them; Co-occurs with Aroma Blend in 99.8% of decks; Appears in all 7 recorded combos, never as starter or searched piece; Average combo power index 32
- Inferred: Ceiling is limited by Aroma-only search and the 1000 LP cost; Resilience is moderate: destructible but holds value across turns
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo sample is small (7 combos) and does not show as_searched usage distinct_archetypes (23) includes Aroma and Rikka variants, so the generic-utility proxy is capped by archetype-locked text






